Oliver Rozynski

Currently in Sydney, Australia

+61411 764 616

Vision

A new language for human connection

Hyperconscious is my passion project to meaningfully translate brainwave and biofield signals into virtual objects, experiences and environments in real-time.

Conscious creation

Real-time brain-to-computer interfacing for virtual reality creates an entirely new self-perceiving form of consciousness.

Philosophy

The definitive guide to your future can only be found in the language of your imagination.

Using existing EEG and ECG technology, I am able to translate the electromagnetic fields of the brain and heart into channels of reliable data from your fluctuating cognitive and emotional states.

Combining this with virtual reality technology, I can provide a spacial environment to express these cognitive and emotional states in real-time – in the form of visual objects, environments and linguistic experiences which assess how your subconscious mind is responding in each moment – and by determining the subject of your gaze and whether or not you are engaged in the interaction – will rapidly regenerate itself at 256 cycles per second to optimise toward your engagement, or any other cognitive or emotional state.

What this means is that you could sit down with someone in conversation (in virtual reality, so someone anywhere in the world) and while you are speaking to them you can see in real-time if they are engaged in what you are saying and how it is effecting their emotional states; if they are happy or sad, excited, anxious or frustrated – and this visual representation of their heart and mind's response israpid enough to know if they are on the same page on a word by word basis.

The level of genuine understanding and empathy this generates truely is a new linguistic abstraction unsurpassed by traditional modes of spoken language.

stage i

Direct brain-to-computer interfacing for imagination-driven virtual reality.

The first step is to validate the 12 data-streams of cognitive and emotional activity within the brain to capture reliable and meaningful responses to visual and auditory stimulation.

Complete

stage iI

The implications of a real-time feedback loop for a new form of conscious self-perception.

Next I will feed the reliable biofield data-streams into dynamic visual and audio property fields within a virtual reality environmental-generation engine for the participant's thoughts to create a perceptual loop within their environment.

Developing

stage iII

A virtual dashboard for identifying and configuring perceptual affect to brainwave stimulus-response.

To create an in-VR lab for experimentation with brain-to-VR interfacing, I'm developing a 'tactile dashboard' for the participant to plug-n-play their own real-time brainwave data-streams into various properties of their experience for a visual representation of their thought process and emotional response.

stage iIII

Distribute as opensource and gather insight for continued development.

The results of these reality-distorting experiments will surface any meaningful configurations for use in a shared-VR conversational experience.

Once the cybernetic virtual reality concept is validation, further roadmaps will be made to streamline the hardware into a single consumer device and further develop software applications for a consumer market.

Further information

Request Concept Deck
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